Monday, August 28, 2006

And now...

...you're seeing what I've sed months ago...the real power of Wii...next time I will write a thread where you will find out all about it...

coming soon...see u guys

4 Comments:

Blogger Cyriel said...

I am REALLY curious =D
i gues we'll hear it on sept.14 :)

12:31 AM  
Blogger RGB said...

Yeh Sep 14th. You are a real dickhead Osoko. Sorry, a loser.

And yeh everything you have said has not ever come to fruition so just close this BS blog down and stop creating bullshit.

5:34 AM  
Blogger Zounds said...

Yuo flamers are still getting worked up over a blog? I said "wow."

5:47 PM  
Blogger Altamir Gomes said...

http://wii.ign.com/articles/732/732391p6.html

"IGN Wii: Let's talk about graphics. Right or wrong, Madden for Wii is undoubtedly going to be compared to the GameCube build. Meanwhile, we've been playing a lot of the 360 version. In terms of visuals, where does the Wii incarnation fit in?

Jason Armenise: We get the graphics question all the time. Every time we talk about the game we get the graphics question. A lot of people - even passionate Nintendo fans - are kind of dismissing the graphics, saying, "We know it's going to be third, yadda, yadda, yadda." We didn't take that attitude. Right from the beginning, we said, "You know what? We need to make this game look better than Xbox at the very minimum. And if possible, we need to challenge the Xbox 360 version." That was our goal from the first day.

So we've done a whole host of things that put the game far in advance of the GameCube and we think better than the Xbox. And in some cases, we're challenging the Xbox 360 on graphics. First of all, the game is HD compliant. You can play 480p and 16:9 widescreen. That means everybody who has a HDTV can play the game with their component outputs and play in 480p and 16:9 widescreen while running at 60 frames per second, which is awesome. Additionally we've upped the texture quality on players. Textures are a higher quality. In many cases, they are higher than the Xbox version. We've added a whole host of features like depth of field. We've added a feature we call cinematic lens effect, which is like when you look through an actual television camera and straight lines get a little bit bowed in real life. We've increased the shadows. The shadows are better. We have something called contact shadows so that if two players get close to each other you'll see the shadow of one bleed onto the shadow of another. We've increased the grass. Our grass looks like it has more depth to it. It looks more lush than GameCube. It's definitely a much better looking game than on GameCube and we think that it really is challenging Xbox 360 in some places."

3:56 PM  

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